Current Screenshots for DungeonHack/Neoaxis


Update April 2010, all screenshots are kept in 'Neighborhood' now


Neighborhood


Some weapons from www.lopolycoop.com, thank you!



Forget where this came from, Thank you!


Jump Gate



Made in Wings 3d, I'd use Sketchup now.






Arch vault on the right, in 'ancient_ruins.zip'


 

Zax' medkit





Interior of Rusty Ogre Inn





tutdgn.jpg made by Zingbat




Stone Lion and Monument from www.entidad3d.com



Cathedral from Google's 3d warehouse


images/new_imposter.jpg

A bunch of 2-dimensional tree sprites, the ones in the foreground are actual 3d trees.


images/splatting.jpg

The new version RC_1

has brown spots on the landscape.



<<<

Twice the monsters!




Boulders and Flowers

Bummer, my wonderful dungeon won't load in RC1, starting over


A Blender cave made originally for Quake 4, ripped off from here


Started over





Dungeon included in array_curve.zip



from spiral_stairs.zip



spiral tower and arched circle from 'ancient_ruins.zip'


non_repeating.jpg

Land textures don't repeat now


skinny.jpg
skinny2.jpg

skinny mesh generator made this cave, beats extruding cubes!


neoaxis_terrain.jpg
neoaxis_terrain2.jpg

Here's a shot of www.neoaxisgroup.com new terrain engine. The engine uses Ogre and Microsoft .net framework (26MB), Net framework also requires Windows installer 3 (2.5MB)


It's free for noncommercial, just $100 for 1 title. I'm trying to make my neighborhood with it, but I don't recognize any landmarks.



walker_3dsmax.jpg

This is an accurate 3d mesh, not a heightmap, made in 3ds max. with an actual satellite photo.


l3dt_neo.jpg

Here's one made with the fjord tutorial from bundysoft.com.


neo_layers.jpg
neo_terrain.jpg

Here's an l3dt terrain in the Neoaxis editor, the different texture locations were generated by the l3dt program, then 3 alpha maps were saved and loaded into Neoaxis.


falagard.jpg
Falagard's port of advantage terrain to Ogre.
neo_bump.jpg

Neoaxis bump mapping ;off and on


snowy_terrain.jpg

Snowy Neoaxis heightmap Terrain


neo_dungeon.jpg neo_dungeon2.jpg
decor.jpg

Weeds on Neo terrain


monsto_82.jpg

get this to convert your Reality Factory .map (you export to .map with World Editor 2) to .3ds, now you can use them in Neoaxis! This is a 3ds Max shot, Blender241 3ds import is broken, but it works in 2.44. However, the simplest cube had 56 extra vertices, and what use a bunch of blocks would be I don't know. Map23ds page is here
xander_foliage.jpg
xander_foliage_2.jpg

some of this foliage is from Xander originally fromhere


xander_foliage4.jpg
xander_foliage3.jpg
new_foliage.jpg

From a photo


sky1.jpg
sky2.jpg
sky3.jpg
sky4.jpg

Some skyboxes made with texturemaker


weeds_new.jpg
grass_wisp3.jpg
lobelia.jpg
neo_shadow.jpg

Weeds in DecorativeObjects.zip


game_neo_terrain.jpg

Terrain with normal maps instead of detail maps


shadow_map_high.jpg

Only shadow map high setting is any good, doesn't kill the frame rate either.


earth_sculptor2.jpg

Made this with Earth Sculptor
But it won't work in Neoaxis.


battle_2_editor.jpg

Made this with the Battlefield 2 editor


battle_2_heightmap.jpg

Yes it works in Neoaxis!


lightmaps.jpg

bottom shot has the new lightmaps of Neoaxis 052


carl.jpg
wallking_on_air.jpg

A model from Noesis Interactive DVD "Advanced Character Animation for Half-life" I highly recommend it, it works in Neoaxis also. In the middle is Knute, an old model I put through Softimage.


monster_3drt.jpg

On the right the monster_3drt from 3drt.com.


test_lightmap.jpg

A lightmapped house, lightmaps generated in 3ds max, more here:www.xform.nl/projects/lightmaps/lightmaps.htm
raintree3.jpg

My first good tree from 2004


lostboy_tree.jpg

Irishlostboy's tree


triangles_brown_shot.jpg
circuits_fencing_shot.jpg

Couple of Texturemaker-generated textures, with Crazybump normal and specular maps, assembled in Neoaxis. Update May 2008: Crazybump costs $99 now, so I went back to texturemaker, does a good enough job and has 100's more features for only $142 or so. Gimp makes normal maps also, it's free. Update 6-2008: my Nvidia photoshop normal map/dds plugins suddenly started working again after 2 years.


dungeon_shot3.jpg
dshot5.jpg
dshot6.jpg
dshot10.jpg
dshot13.jpg
dshot14.jpg

May 2008 some test shots of a dungeon


neo_lmaps.jpg in_game_4_lmap.jpg
in_game_5_lmap.jpg

Finally got lightmapping going


cubes_neo.jpg

I think I generated this with Blender City Generator.


cityscape.jpg

There are 8 million stories in the Naked City..made with Blender 2.41 and discombobulatorthe base mesh was a 32x32 grid, turned off all the fancy stuff, especially 'taper', 1 box, 1 protrusion, 1 doodad.


in_game3_lmap.jpg in_game2_lmap.jpg

mapzone.jpg
tutorial

for mapzone, the node-based texture generator. I looked at it a couple years ago, said 'no thanks', but I might give it a try, it's free. At least you don't have a million pictures openlike texturemaker.


<chestnut_bricks.jpg

This one only has 7 nodes.


http://celestiamotherlode.net/catalog/fic_arcbuilder.php has some nice looking planets and spaceships, You can go to flamingpear.com and get the free lunar cell filter for Photoshop, makes planet textures-


lunar_cell.jpg
planet_orange_green.jpg
planet_tie_dye.jpg

Actually lunar cell says I have 2 days left, I think I got this 2 years ago, better get busy.


Caelum is a day/night sky add-on for Neoaxis:http://www.neoaxisgroup.com/phpBB2/download.php?id=230


sunrise.jpg

Orange juice commercial!


midday.jpg
images/paintball.jpg

Artifex makes Neoaxis-compatible heightmaps, runs slow on my 1.5 GHZ machine, looks like paintball bombing.


images/game_shot5.jpg
images/game_shot6.jpg
images/game_shot7.jpg

I tried it on an AMD sempron 1.6 ghz, it was much faster for some reason.


Blender lightmap!

images/shot8.jpg
images/amb_255.jpg
images/arch_circle.jpg
images/tut_dung_new.jpg

Blender lightmaps in Neoaxis


images/genetic.jpg

Jan 2009-Made with free cbmodelpro, get it at www.cbmodelpro.com


images/crucifix.jpg

Crucifix, this thing is fast!


images/blender_134_faces.jpg

Poly reduced in Blender by 90 pct.


images/thalidomide.jpg

Thalidomide


images/artifex2.jpg

A lumpy world made with artifex, http://www.artifexterra3d.com


images/witch.jpg

witch, search 'Tom Meeks cbmodelpro photobucket' for tutorial videos


images/tree_binx.jpg

Tree by Binxalot


images/trees_binx4.jpg

Trees by Binxalot


images/trees_binx5.jpg

Trees by Binxalot


© copyright Terry Morgan 2009


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