Update April 2010, all screenshots are kept in 'Neighborhood' now

Some weapons from www.lopolycoop.com, thank you!

Forget where this came from, Thank you!
Jump Gate
Made in Wings 3d, I'd use Sketchup now.



Arch vault on the right, in 'ancient_ruins.zip'

Zax' medkit



Interior of Rusty Ogre Inn



tutdgn.jpg made by Zingbat


Stone Lion and Monument from www.entidad3d.com

Cathedral from Google's 3d warehouse

A bunch of 2-dimensional tree sprites, the ones in the foreground are actual 3d trees.

The new version RC_1
has brown spots on the landscape.

<<<Twice the monsters!
Bummer, my
wonderful dungeon won't load in RC1, starting over A Blender cave made originally for Quake 4, ripped off from here Started over Dungeon included in array_curve.zip from
spiral_stairs.zip spiral tower and arched circle from 'ancient_ruins.zip' Land textures don't repeat now skinny
mesh generator made this cave, beats extruding cubes! Here's a shot of www.neoaxisgroup.com
new terrain engine. The engine uses Ogre and Microsoft .net framework
(26MB), Net framework also requires Windows installer 3 (2.5MB) It's free for noncommercial, just $100 for 1 title. I'm trying to make
my neighborhood with it, but I don't recognize any landmarks. This is an accurate 3d mesh, not a heightmap, made in 3ds
max. with an actual satellite photo. Here's one made with the fjord tutorial from bundysoft.com. Here's an l3dt terrain in the Neoaxis editor, the different texture locations
were generated by the l3dt program, then 3 alpha maps were
saved and loaded into Neoaxis. Neoaxis bump mapping ;off and on Snowy Neoaxis heightmap Terrain Weeds on Neo terrain get this
to convert your Reality Factory .map (you export to .map with World Editor 2)
to .3ds, now you can use them in Neoaxis! This is a 3ds
Max shot, Blender241 3ds import is broken, but it works in 2.44.
However, the simplest cube had 56 extra vertices, and what use a bunch
of blocks would be I don't know. Map23ds page is here some of this foliage is from Xander originally fromhere From a photo Some skyboxes made with texturemaker Weeds in DecorativeObjects.zip Terrain with normal maps instead of detail maps Only shadow map high setting is any good, doesn't kill the frame rate either. Made this with Earth Sculptor Made this with the Battlefield 2 editor Yes it works in Neoaxis! bottom shot has the new lightmaps of Neoaxis 052 A model from Noesis Interactive DVD "Advanced Character Animation
for Half-life" I highly recommend it, it works in Neoaxis also. In the middle is Knute, an old model I put through Softimage. On the right the monster_3drt from 3drt.com. A lightmapped house, lightmaps generated in 3ds max, more here:www.xform.nl/projects/lightmaps/lightmaps.htm My first good tree from 2004 Irishlostboy's tree Couple
of Texturemaker-generated textures, with Crazybump normal and specular
maps, assembled in Neoaxis. Update May 2008: Crazybump costs $99 now,
so I went back to texturemaker, does a good enough job and has 100's
more features for only $142 or so. Gimp makes normal maps also,
it's free. Update 6-2008: my Nvidia photoshop normal map/dds plugins
suddenly started working again after 2 years. May 2008 some test shots of a dungeon Finally got lightmapping going I think I generated this with Blender City Generator. There are 8 million stories in the Naked City..made with Blender 2.41 and discombobulatorthe base mesh was a 32x32 grid, turned off all the fancy stuff, especially 'taper', 1 box, 1 protrusion, 1 doodad.


Boulders
and Flowers















Falagard's port of advantage terrain to Ogre.




















But it won't work in Neoaxis.



















tutorial
for mapzone, the node-based texture generator. I looked at it a couple years ago, said 'no thanks', but I might give it a try, it's free. At least you don't have a million pictures openlike texturemaker.
<
This one only has 7 nodes.
http://celestiamotherlode.net/catalog/fic_arcbuilder.php has some nice looking planets and spaceships, You can go to flamingpear.com and get the free lunar cell filter for Photoshop, makes planet textures-


Actually lunar cell says I have 2 days left, I think I got this 2 years ago, better get busy.
Caelum is a day/night sky add-on for Neoaxis:http://www.neoaxisgroup.com/phpBB2/download.php?id=230

Orange juice commercial!


Artifex makes Neoaxis-compatible heightmaps, runs slow on my 1.5 GHZ machine, looks like paintball bombing.



I tried it on an AMD sempron 1.6 ghz, it was much faster for some reason.
Blender lightmap!




Blender lightmaps in Neoaxis

Jan 2009-Made with free cbmodelpro, get it at www.cbmodelpro.com

Crucifix, this thing is fast!
Poly reduced in Blender by 90 pct.

Thalidomide

A lumpy world made with artifex, http://www.artifexterra3d.com

witch, search 'Tom Meeks cbmodelpro photobucket' for tutorial videos

Tree by Binxalot

Trees by Binxalot

Trees by Binxalot
© copyright Terry Morgan 2009