Current
Screenshots for DungeonHack/Neoaxis
Update April 2010, all screenshots are kept in 'Neighborhood' now
Neighborhood

Some
weapons from www.lopolycoop.com, thank you!

Forget
where this came from, Thank you!
Jump Gate

Made
in Wings 3d, I'd use Sketchup now.

Arch vault, in 'ancient_ruins.zip'

Zax' medkit

dhprefablevel.jpg

Interior of Rusty Ogre Inn




tutdgn.jpg made by Zingbat


Stone Lion and Monument from www.entidad3d.com

Cathedral from Google's 3d warehouse

A
bunch of 2-dimensional tree sprites, the ones in the
foreground are actual 3d trees.

The new version RC_1 , has
brown spots on the landscape.

Twice
the monsters!

Boulders
and Flowers

Bummer, my
wonderful dungeon won't
load in RC1, starting over
A
Blender cave made originally for Quake 4, ripped off from here

Started
over


Dungeon
included in array_curve.zip
Colored lights!
from
spiral_stairs.zip

spiral tower and arched circle from 'ancient_ruins.zip'
Land textures don't repeat now.

skinny
mesh generator made this cave, beats extruding cubes!


Here's a shot of www.neoaxisgroup.com
new terrain engine. The engine uses Ogre and Microsoft .net framework
(26MB), Net framework also requires Windows installer 3 (2.5MB).
it's free for noncommercial, just $100 for 1 title. I'm trying to make
my neighborhood with it, but I don't
recognize any landmarks.

This is an accurate 3d mesh, not a heightmap, made in 3ds
max. with an
actual satellite photo.

Here's one
made with the fjord tutorial from bundysoft.com.

Here's an
l3dt terrain in the Neoaxis editor, the different texture locations
were generated
by the l3dt program, then 3 alpha maps were
saved and loaded into Neoaxis.

falagard's
port of advantage terrain to Ogre.

Neoaxis
bump mapping off and on
Snowy
Neoaxis heightmap Terrain


weeds
on Neo terrain
get this
to convert your Reality Factory .map (you export to .map with World Editor 2)
to .3ds, now you can use them in Neoaxis! This is a 3ds
Max shot, Blender241 3ds import is broken, but it works in 2.44.
However, the simplest cube had 56 extra vertices, and what use a bunch
of blocks
would be I don't know. map23ds page is here


some of this foliage is from Xander originally from here



From a photo.



Some skyboxes made with texturemaker

Weeds in DecorativeObjects.zip

Terrain with normal maps instead of detail maps

Only shadow map high setting is any good, doesn't kill the frame rate either.

Made this with Earth Sculptor
But it won't work in Neoaxis

Made this with the Battlefield 2 editor

Yes it works in Neoaxis!

bottom shot has the new lightmaps of Neoaxis 052

A
model from Noesis Interactive dvd "Advanced Character Animation
for Half-life" I highly recommend it, it works in Neoaxis also. In the middle is Knute, an old model I put through
Softimage. On the right the monster_3drt from 3drt.com.

A lightmapped house, lightmaps generated in 3ds max, more here:
www.xform.nl/projects/lightmaps/lightmaps.htm

My first good tree from 2004 Irishlostboy's tree
Couple
of Texturemaker-generated textures, with Crazybump normal and specular
maps, assembled in Neoaxis. Update May 2008: Crazybump costs $99 now,
so I went back to texturemaker, does a good enough job and has 100's
more features for only $142 or so. Gimp makes normal maps also,
it's free. Update 6-2008: my Nvidia photoshop normal map/dds plugins
suddenly started working again after 2 years. (?)



May 2008 some test shots of a dungeon


Finally
got lightmapping going

I think I
generated this with Blender City Generator.

There are 8 million stories in the Naked City..made with Blender 2.41 and discombobulator
the base mesh was a 32x32 grid, turned off all the fancy stuff, especially 'taper', 1 box, 1
protrusion, 1 doodad.


tutorial
for mapzone, the node-based texture generator. I looked at it a couple years ago, said
'no thanks', but I might give it a try, it's free. At least you don't have a million pictures open
like texturemaker.

This one only has 7 nodes.
http://celestiamotherlode.net/catalog/fic_arcbuilder.php
has some nice looking planets and spaceships, You can go to flamingpear.com and get the free lunar cell
filter for Photoshop, makes planet textures-

Actually lunar cell says I have 2 days left, I think I got this 2 years ago, better get busy.
Caelum is a day/night sky add-on for Neoaxis:
http://www.neoaxisgroup.com/phpBB2/download.php?id=230

Orange juice commercial!

I would have taken a night shot but it was past my bedtime.

Artifex makes Neoaxis-compatible heightmaps, runs slow on my 1.5 GHZ machine, looks like paintball bombing.


I tried it on an AMD sempron 1.6 ghz, it was much faster for some reason.

Blender lightmap!



Blender lightmaps in Neoaxis
©copyright Terry Morgan 2008
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